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Animated models

The basic principle underlying animated models are the notions of a time frame or time window, and a sequence of time windows.

A time window is a function which maps a signal to a continuous range of values in an interval. Examples of time windows are:

In the speech production animations, this principle is used: a sequence of images is presented one after the other. If the speed of presentation is fast enough, and if the differences between adjacent images are small enough, the effect of continuous movement arises, as in a film.



Dafydd Gibbon
Mon Sep 14 14:35:18 MET DST 1998